ICE & Experiment Prioritisation

Rank growth experiments honestly, including the ones the scoring says to kill.

Growth Hacking Frameworks
You are prioritising growth experiments for . ## Context - Product: - Current metrics: - Resources: - Stage: - Constraint: ## The framework Score each idea on **Impact** (how much it moves the metric), **Confidence** (how sure you are it will work), and **Ease** (how cheap it is to run). Average the three. ## The honest caveat ICE is a discussion tool, not a decision procedure. Scores are subjective and easily gamed to justify a preferred idea. Its real value is forcing people to state Confidence explicitly — which usually reveals that the exciting idea rests on nothing. Use it to surface disagreement, not to outsource judgement. ## Step 1 — Generate against the constraint Generate 10–15 experiments, all aimed at the stage of the funnel that identifies as the constraint. Ideas aimed elsewhere are excluded regardless of quality. Include a mix: copy changes, structural changes, new channels, product changes, pricing, and at least two that are uncomfortable. ## Step 2 — Score For each, give Impact, Confidence and Ease 1–10, with a one-line justification. For Confidence specifically, state the *evidence*: prior result, similar company, customer research, or nothing but intuition. Anything resting on intuition alone is capped at 4. ## Step 3 — Sanity check the ranking Look at the top five. Are they all small and safe? That is the classic ICE failure — Ease dominates and you optimise button colours forever while the real constraint persists. Explicitly identify: the highest-impact experiment regardless of ease, and what it would take to run it. Sometimes the right answer is one hard experiment rather than ten easy ones. ## Step 4 — Design the top three For each: the hypothesis stated so it can be falsified, what you will change, what you will measure, the sample needed for a real signal, how long it must run, and the result that would kill it. State the minimum detectable effect. Many growth experiments cannot possibly reach significance with available traffic — knowing that in advance saves weeks. ## Step 5 — Say what to kill Name the ideas to drop entirely, so they stop being reconsidered every planning cycle. ## Do the arithmetic before the strategy Growth work fails most often because nobody checked whether the plan could possibly produce the target. Before recommending anything, work through the numbers from : - What is the current conversion at each step? - What would each proposed change have to achieve to matter? - Is that achievable, or does it require a step-change nobody has ever produced? If the target is arithmetically unreachable with , say so immediately. That single finding is worth more than a plan that cannot work.

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