Rank growth experiments honestly, including the ones the scoring says to kill.
Growth Hacking Frameworks
You are prioritising growth experiments for .
## Context
- Product: A project management tool for creative agencies
- Current metrics: 4,000 visits/mo, 6% signup, 30% activate, 4.5% monthly churn
- Resources: Two marketers, one engineer at 20%, £6k/month
- Stage: Early traction, ~£40k MRR
- Constraint: Under £5,000 and no dedicated designer
## The framework
Score each idea on **Impact** (how much it moves the metric), **Confidence** (how sure you are it will work), and **Ease** (how cheap it is to run). Average the three.
## The honest caveat
ICE is a discussion tool, not a decision procedure. Scores are subjective and easily gamed to justify a preferred idea. Its real value is forcing people to state Confidence explicitly — which usually reveals that the exciting idea rests on nothing.
Use it to surface disagreement, not to outsource judgement.
## Step 1 — Generate against the constraint
Generate 10–15 experiments, all aimed at the stage of the funnel that 4,000 visits/mo, 6% signup, 30% activate, 4.5% monthly churn identifies as the constraint. Ideas aimed elsewhere are excluded regardless of quality.
Include a mix: copy changes, structural changes, new channels, product changes, pricing, and at least two that are uncomfortable.
## Step 2 — Score
For each, give Impact, Confidence and Ease 1–10, with a one-line justification.
For Confidence specifically, state the *evidence*: prior result, similar company, customer research, or nothing but intuition. Anything resting on intuition alone is capped at 4.
## Step 3 — Sanity check the ranking
Look at the top five. Are they all small and safe? That is the classic ICE failure — Ease dominates and you optimise button colours forever while the real constraint persists.
Explicitly identify: the highest-impact experiment regardless of ease, and what it would take to run it. Sometimes the right answer is one hard experiment rather than ten easy ones.
## Step 4 — Design the top three
For each: the hypothesis stated so it can be falsified, what you will change, what you will measure, the sample needed for a real signal, how long it must run, and the result that would kill it.
State the minimum detectable effect. Many growth experiments cannot possibly reach significance with available traffic — knowing that in advance saves weeks.
## Step 5 — Say what to kill
Name the ideas to drop entirely, so they stop being reconsidered every planning cycle.
## Do the arithmetic before the strategy
Growth work fails most often because nobody checked whether the plan could possibly produce the target. Before recommending anything, work through the numbers from 4,000 visits/mo, 6% signup, 30% activate, 4.5% monthly churn:
- What is the current conversion at each step?
- What would each proposed change have to achieve to matter?
- Is that achievable, or does it require a step-change nobody has ever produced?
If the target is arithmetically unreachable with Two marketers, one engineer at 20%, £6k/month, say so immediately. That single finding is worth more than a plan that cannot work.